
Radia Senki Toot
So this comes with a decent amount of shame and I will be totally
honest, when it comes to JRPGs, especially those on the original NES,
I am sadly quite ignorant. Beyond Final Fantasy, I draw a bit of a
blank. Actually, if I am in the process of honesty, as much as I say
that I enjoy JRPGs, I have a shocking lack of them in my gaming
repertoire. Now, perhaps I could be forgiven because when it comes to
Retro games, I didn’t quite have the luxury of picking up games
that would have caught my interest, mostly because I was 2 years old
when the SNES was released in the UK. 8-bit and 16-bit JRPGs would
have be beyond my comprehension, possibly outside the realms of my
patience as well. This latter point is actually important, trust me.
So enough about
myself and let’s actually talk a little bit about the game. Radia
Senki is a JRPG that was released in Japan only, in November 1991, a
full year after the SNES was released in Japan, and a few months
after it was released in North America. Apparently a prototype was
apparently made for an English release, but I can imagine that it
would probably have been quite a gamble to try to release a JRPG on a
console on the previous generation when the focus probably would have
been to get push SNES games and sales. That being said, I am shocked
how many games were still being released on the NES after the release
of SNES. Despite not being released outside of Japan, there exists a
fan translation for the game, so it is fully playable in English. I
will say right off the bat, this one is worth giving a look at as it,
especially for JRPG Fans.
Radia Senki follows
the adventure of a player-named protagonist, who awakes in strange
world. They seem to have been struck down with a well-trodden case of
amnesia! He is found by Darus, a wondering mage. They witness
something crashing in the mountains nearby, upon investigating they
discover the crashed… Plane? (The technology is a little weird in
this game), inside the plane is Princess Lefis. Graciously, she
doesn’t have amnesia, and she sets out the plot for the player. Her
step-brother is looking to take over the world by collecting
macguffins to open the sacred Radia Tower. So your quest is to stop
him and save the world, hopefully regaining your lost memories along
the way. It is quite funny though, you get to name your character,
with a 4 character limit, and Lefis comments that the player inputted
name means “Guardian of Light”. Anyway, a long the way, you
recruit a mismatch group of party members and go on a globetrotting
journey to stop a megalomaniac from doing something stupid. I don’t
want to get into too many details about the plot as I think it is
worth experiencing.
But, do you know
what is worth going into some details about, the combat. For an NES
game, I am surprised that they went with a real-time combat system.
The best way for me to explain how it works, is that when you have a
random encounter, the gameplay becomes reminiscent of Zelda. You
control the protagonist and can move freely, in four directions, and
attack with a sword. Your allies are controlled by the computer and
will act in accordance to 4 different strategies you can set. Fight,
Rush, Defend and Move. Fight sets them to move around and attack
whatever enemy they please, whilst Rush lets you set a target and
they focus on that enemy. Defend sets them to avoid getting range of
enemy attacks. Move allows you set a tile for them to move to. Most
of the times you will keep them set to Fight and let them get on with
things, because what I will say about the battles in this game, they
can be incredibly slow, everyone moves around the battlefield as if
they are hip deep in water. That’s quite hyperbolic, I didn’t
find that the encounters in the game that bad, but the encounter
rate? Oh, that’s a different matter. There are times when you can
make a decent distance across a map, whilst other times you will
barely move a space before being dragged into another battle, usually
one with the same encounter composition. That composition point is
important, trust me.
Beyond running
around the battlefield swinging a sword or letting your allies
attack, you also have spells. Well, the player character doesn’t
your party members do. Spells are learnt by finding scrolls in chests
and other environmental items, like bookcases, pots, etc. My advice
is, bump into every object in the game, as you will want those
scrolls. Spells operate on a “per rest” basis, similar to Final
Fantasy 1, graciously, any bed you see in the game can be used to
rest, heal and save, so you don’t even need to find an Inn to rest
up in. Heck, even the inns don’t charge you to sleep in a bed. So,
here is the rub though with the spells. Beyond a few, Healus, Swapra
and Escapus, you will have NO clue what the spells actually do, a lot
of them do damage, but the game doesn’t really give any feedback on
the damage your spells are doing. The worst part is, you can’t use
spells against bosses! Except Healus. Healus is an amazing spell, as
it will heal your entire party to full health. Beyond the spells and
beds to heal, you do get potions and herbs… Or you can just eat
meat you get as a reward for killing some enemies. Considering that
meat restores 8 HP, and late game your HP caps at about 255, trying
to heal using meat would be a potentially traumatic experience for
the person needing healing, it makes me think of some of those Skyrim
or Zelda jokes about pausing time and huffing down kilos of food.
Talking about the
meat situation actually does brings me ‘neatly’ into inventory in
this game, first of all, inventory is neatly organised into 3
different sections, medic, tool and prize, medic holding all your
healing items, tool being usable items and key items and prize are
items that are dropped by enemies, either meat, tusks or bones. Now,
tool items suffer from the same issue that spells do, you have no
real idea what the items do, I assume they are explained in the
game’s instruction manual. What is odd though, the prize items do
give you a tool tip for what they do. Meat, heals as mentions, tusks
do something I forgot about and bones cause enemies to flee, for some
reason. What is annoying is that nothing else has these tool tips and
you’ll either have to experiment with things, this is particularly
frustrating when dealing with the tool items, as there are some
incredibly useful items, like the orb of life, which fully heals and
restores all magic points, but the game doesn’t tell you that.
Another annoying inventory quirk, prize items stack up to 99 (Except
the Gadora Thorns, where you can only have three of those), medical
items stack to 9, and tools aren’t stackable, but you can have 18
items in total in that section of your inventory. But, you might be
asking, where does your gear go? Well each party member has an
inventory of 6 gear items, so weapons, armours, accessories.
Sometimes knowing what people can wear is obvious and some need a bit
of trial and error, annoyingly, if you have a weapon equipped, you
need to unequip it to equip the newer one. It’s a little clunky,
and for some of the accessories it is guess work to know which slot
that accessory might be in.
All in all, Radia
Senki is actually quite an enjoyable game, whilst it has some pinch
points and the combat can feel a little slow at times, but the forced
engagement that the real time battles do bring about can keep you on
your toes. Mostly because unless you are in an area where you are
overlevelled, the player character will be the most competent
fighter. Whilst your allies do fight and will do an admirable job,
they lack the aggression that the player character will have. Don’t
expect your companions to spam their attacks like you would. It
should also be noted, that there is no indication of how much damage
is done, no little numbers or anything. This means it is somewhat
difficult to feel your characters get stronger, unless you are
counting the hits you have done on certain enemies. Likewise, for
enemies, it can be hard to know how hard they are hitting you and
your party, and some enemies hit for A LOT of damage. Late game, the
game likes to throw these heavy hitters at you in large numbers. As
mentioned earlier, the encounter rate can mean that you fight the
same set of enemies multiple times in one area, meaning you might
have to deal with some of those incredibly threatening enemies in a
series of endurance waves.
Honestly though, I
think if JRPGs are your cup of tea, and you can get past some of the
quirks, this is actually a really fun game to play. This is the kind
of game that I feel deserves some kind of modern day revival, a few
Quality of Life fixes would do wonders for this game because as it
stands it really is a bit of a gem of a JRPG on the NES.