So, we’re back, one last time in the realms of the Magical Quest. This time we have a couple of major shake-ups, no longer is this a perilous quest for Mickey and Minnie. Donald has decided to muck in. Donald’s nephews, Huey, Dewey and Louie are the ones in danger this time as they find an enchanted book and get transported to Storybook land, which has been conquered by the evil King Pete. Now, my understanding of titles for rulers is a bit hazy at best. But I think Pete had it best in the first game where he was Emperor. Either way, it is up to Mickey and Donald to not only save Storybook land but also their world by stopping King Pete.
Something that I really appreciate about the Magical Quest games is that there is some kind of progression in their delivery. From the first and the second game they added co-op and now between the second and third game they have made the two playable characters unique. Whilst they both get the same outfits; the outfits have their own style and quirks. The outfits we have this time are the Armour, Climber and Magician outfits. The armour outfit is probably the one you will use the most, as this is your primary attack and defence outfit. For Mickey gets a suit of knight’s armour, a shield and a lance, giving him a decently ranged melee attack. However, as this is a full suit of armour, if he falls into water he was immediately sink. Donald on the other hand, it looks like he gets the short end of the stick. His armour is a wooden barrel and pot helmet, attacking with a short-range squishy hammer. He can hide in the barrel as his defensive action which makes certain bosses and mini-bosses incredibly easy. Also, because he is in a hollow barrel, Donald will float in the water. The Armour outfit’s attack passively charges up, once the bar reaches the top it does the most damage and can also stun nearby enemies. The climber outfit is probably the one that isn’t that different between the two characters, much like previous outfits of a similar nature, it is more for utility and traversal. It does have an attack, Mickey’s having more reach than Donald’s, the attack can be used to grab and immediately throw enemies. The new climbing mechanic for this outfit does take getting used to, you can jump onto certain trees or other appropriately round columns and shimmy up them. You are not defensively as you climb, as you can swap sides of the pole like object you are climbing and as you swing around to the other side, you are in an attacking state. It took me a while before I understood I could do that and is incredibly useful to know. The Magician outfit is the most interesting, in that the projectiles it fires has different effects on different things. Mickey shoots out two doves that travel is an low arc, if the projectiles hit enemies, projectiles or certain platforms they will transform slightly. For example, using it on a scorpion enemy will remove the stinger from the tail, allowing you to jump on them. Some bosses have strategies that involve using the magic attack on their projectiles to damage them. Donald’s magic outfit has him holding a lamp, that he needs to charge to unleash a ball of magic energy. I will be honest, outside of the mandatory moments that require the Magician and Climber outfits, I stuck mostly to the armour outfit, as it is the most effective one for fighting most of the bosses.
Much like Great Circus Mystery, dying in a stage will allow you to respawn and continue immediately where you died. This game however, instead of just appearing on the edge of a platform or where you died, you appear in a balloon and have a few seconds to move yourself to a location on the screen before the pops and you rejoin the action. This game has probably some of the trickiest platforming in the series, so this method of respawning is probably there to aid in the instance of failed jumps or putting yourself in the safest location you can see. Regarding extra lives, this game loves to throw them at you, within the first world it is quite easy to max out your lives, and that is before we even talk about the bonus rooms.
Each world has a bonus room, that functions as a mini game where you pick one of four cards, depending on what card you draw, you will get prizes, ranging from points, to coins, lives or heart potions. If you get four heart potions that gives you an extra heart for your life bar. The mini game continues until you pick a Pete card, and you are sent back to the stage. However, it should be noted that once you leave a bonus you can go back to it and try again. This allows you to grind coins, lives and potentially hearts. Though the heart potions seemed to be the rarest items in my experience. The ease of being able to grind coins makes getting all the upgrades significantly easier in this game, but like Great Circus Mystery getting a game over means you lose all your coins.
Something I had failed to mention. Magical Quest 3 on the SNES was never released outside of Japan. This is a bit of a shame, as with Great Circus Mystery, this would have been a fine game to play with friends and family. Graciously, you don’t really need to understand any Japanese to play the game, and honestly, you’re not missing that much. As with all versions of this game, I can’t really recommend the GBA version, just because of that annoying screen crunch and because if you want to do the co-op mode, you’ll need a link cable. Though, if you do play co-op, I highly encourage you to try and pick Donald as your playable character, in my opinion he is significantly better than Mickey, as he can make some parts trivial.
I probably beat this game about five times in total. Across both platforms, which I feel would bring my total amount of completions of the Magical Quest games close to fifteen times in total, no wonder I am experiencing burn out on these games. That isn’t to say I wouldn’t play them again in a couple of years’ time, all three of them can be a great time offering gameplay that isn’t too taxing, but still quite enjoyable. The games at the time of release were criticised for their length, but in the modern day, I don’t think this is necessarily a bad thing. Shorter gaming experiences have value. I have a great fondness for this series and would encourage people to play them, they can feel a little bit samey if you play them back-to-back, so it might be worth you space them out a little bit.