So, something I should probably do, because in some sense it would be healthy of me to explain myself, more to myself than anyone else. Introspective insight is good for you, allows you to reflect on your thoughts, actions, etc. With this in mind, I figured it would be good to get into the weeds over why I engage with RetroAchievements. For those who follow me on the Fediverse, it has been a core part of what I talk about and share online. Perhaps to people’s chagrin. Typically this is done within the context of, doing what a follower suggested I call, Ishambard Presents. The idea of presents was to just give a short post (1,000 character) mini unload of things I have finished playing, something of a precursor to a full-on Nest post, but that hasn't quite happened as planned... Though I am thinking about posting about the on-going journey and not just the destination. Jury is still out on that one. So, to elaborate, let’s start with what RetroAchievements are because as much as I talk about it, I appreciate that not everyone is going to have knowledge about it. Truth be told, I only discovered it about two years ago (May 2024) when I was kitting out my Steam Deck with emulators.
The below snippet is taken from RetroAchievements Manifesto:
The achievements are made by and for the community through teams of volunteer developers. These achievements, similar to the achievements you find in modern games on the Playstation, Xbox, and PC platforms like Steam, range from simple game progression such as beating the first boss of a game, unearthing the secrets of the game like finding an unlockable character or bonus, to custom made challenges such as speed-running stages, beating a stage or boss under certain conditions/limitations. But, these achievements are being made for the older generations of console, for games that were made before the notion of loggable achievements. Games like Super Mario Bros. Sonic the Hedgehog, Pokemon, etc, are slowly having achievements developed and released to a community of gamers who have come to enjoy retro gaming combined with the rush of obtaining achievements and get recognition for it. Consoles that are included in the community aren’t just from the big three (Nintendo, Sony, Sega), but include older systems like the Atari 2600 and Amstrad CPC, to more obtuse things (For me anyway) such as the PC-FX and TurboGrafx. This year (2026) there was a large community drive to roll-out achievements for the Nintendo Wii, and achievements aren’t just being made for major releases, obscure, obtuse, games are also slowly getting added to the massive library of games that have had achievements made for them.
I don’t fully understand how all this works, it is absolute black magic, involving having emulators connect to the RetroAchievements servers and tracking progress of achievements live. This does mean to engage with this, you do need to have your device connected online, which means achieving on the go, for me at least, has required me to use my phone as a mobile hotspot. Theoretically, I could just use my phone to play the games, but I have never found phone gaming to be particularly intuitive, even with a Bluetooth controller. So, typically, it is something I do at home. There are also two different modes of unlocking achievements, called Hardcore and Softcore. Hardcore is theoretically akin to playing the game on official hardware, so certain features such as save states, cheats, slow down, are inaccessible during that play session, even in-game cheats are disabled as well, to maintain the intent of the challenge. Fast forward is a feature that is allowed, the reasons are most likely detailed in their FAQ, but outside of using it to reduce grind times in RPGs, fast forward isn’t typically a feature that bestows advantages to typical gameplay. There is also Softcore, which allows the modern-day conveniences of Emulators. Personally, I have been playing everything I do on Hardcore, sometimes against my better judgement, but I will be candid, it is a bit of an ego thing. I personally don’t judge people who play Softcore over Hardcore, it is more a standard I hold myself to. Enjoy games how you want to enjoy them, that’s the most important thing.
There are two completion metrics tied to most games, there is Beaten, which requires you to acquire all “Progression” achievements. These would be the mandatory, bare minimums you need to do to beat the game. So, for example, in a game like Streets of Rage, you would be expected to play and complete all stages to be granted “Beaten” status on the game. And it is in this “Beaten” status that I started to engage with RetroAchievements. There is also the Completed/Mastered metric, this requires you to acquire all the achievements for that game, on Softcore or Hardcore respectively. The added benefit of reaching this status is that you can display all the badges of games you have Completed or Mastered on your profile.
Being a gamer since I was a child, I had the luxury of playing and experiencing a lot of games. There is a number of these games that I never finished. The idea that there existed a website that tracked and logged games that I had beaten appealed to me, it provided evidence that I had accomplished these things. We live in a very performative age, those who engage with social media provide people a window into their lives, and people understood that they could decorate that window however they wanted, presenting the most attractive, most appealing, or most interesting person of themselves with scant evidence. Not everyone does this all the time, but I will admit I am guilty of playing into this game myself. Now, we can argue that me talking about the games I have mastered on RetroAchievements is still playing into that performative social media, and I acknowledge that, in part, some of the reason why I post about it is to show off, to prove that I have done it. I think, part of this comes from when I was younger, and I remember playing GTA San Andreas. Through tenacity and effort, I fully completed the driving, boating and flying schools, obtaining their respective rewards. A friend of mine didn’t believe me, it was a common joke that I was bad at driving and flying in GTA, so clearly, I must have cheated to do that. Admittedly this correlation was only something I made as I was writing this section.
Let’s back it up a bit however, as I feel this could be a ramble and I am not looking to get into today. At a base level, there was something very enjoyable about being able to go through games I had never finished as a kid, finally get the upper hand on them and that accomplishment be logged. Alien 3 for SNES, Driver for PS1, Gremlins 2 for NES, RoboCop vs Terminator for the Sega Genesis. All of these were games I had unfinished business with. Sure, there are sites like HowLongToBeat or apps like FUZE which allow you log, track and rate games you have played. Perhaps my hang-up there was that it was very much marking my own homework, so to speak. I beat the game because I said so, trust me. It’s in part why I had started recording on YouTube, to provide tangible evidence that I had played and completed various games. The other part, which was more important was to be able to share the gaming experience with other people, sharing games I found or ones I enjoyed with a potential audience. I suppose, what is nice, is when I talk about these games whether it be on the Fediverse or when I finally get around to dumping words into the Nest, I am able to do it from an educated and experienced perspective. My feelings and thoughts carry a little more authenticity, perhaps.
So, what had started as a means to go back and deal with the unfinished business of my past developed into something a bit more. Learning that the SNES game Space Megaforce was actually part of a wider series called Aleste encouraged me to check those out. Delighted by the experience, especially with GG Aleste 3. It made me engage with such as things that sometimes made it onto “Weird Game” listicles, such as Dog of Bay or GERMS. In fact, what has become a bit of a past time for me now is to go through the list of games and actively looking for potential hidden gems across the gaming generations. Finding games that catch my eye for one reason or another and playing it to completion so I feel confident in talking about it. There is a phenomenal wealth of games out there, and I would say the majority of them don’t get talked about enough.
Another element of my, quite frankly addiction, to all of this is holding myself to some degree of accountability. I am notorious for buying games in bundles, installing them and playing them for a few hours, enjoying them and... Just... Never picking them up again. I mean, my Let’s Plays were also part of that frame of mind. Start a game and see it through to completion, you owe it to your audience to do so. Easier to do with Retro Games, but I want to talk about my pivot to Retro Games in a different Nest ramble. We’re talking achievements at the moment. Through the site and the achievement tracking, I can physically quantify how many things I have unfinished, and getting even the progression achievements is a good enough carrot on a stick to keep me motivated and focused.
There is perhaps more to dig into, more to divulge on the subject, and I hope this has given anyone who has read this a little more insight into myself as a person. As I said in the opening paragraph, this was more of an exercise to explain to myself, justify my own thoughts and actions. I acknowledge the negative aspects and what people may interpret based on what I share online, a part of it is that self-validating ego trip. I am impressed with what I have done, some achievements that have been made are downright diabolical, and I want others to be impressed by me. Seeing that number of mastered games slowly increase, hitting site milestones. I enjoy that external validation.
I think though, I want to end this on something a little more positive, RetroAchievements has given me an avenue to explore games I would never have known existed, it has also provided new ways to experience or challenge myself on games that I know very well and love. They have allowed me to finally have the motivation to go back to games from my childhood and conquer, what felt were like, insurmountable tasks. It has provided me a degree of focus and has helped me finish things that I have started. My games library across all the platforms I own almost gives me option paralysis, in a similar way that you can go onto Netflix and spent hours scrolling before finally settling on something familiar… Okay that’s more of a self-control issue, I can’t attribute RetroAchievements fully for that, but it does set end-goals for the games I play. Sometimes, admittedly, that end goal is significantly longer than it needs to be for said game, that’s a poor life choice on my part. And ultimately, the thing that gives me the most joy in all this, is that I can take these experiences, turn around and say to you, “There is value in you checking this out”, it doesn’t need to be for the same reasons or under the same conditions that I am doing it. And with any luck, I can get some discourse around it. Discourse around memories of playing it from your youth, or perhaps you picked it up after I showcased it. As I mentioned there is a wealth of games out there, that I think need to be talked about more, so much vision and potential that could inspire someone. RetroAchievements has given me a means to explore this and bring it up from the depths for more people to potentially enjoy. This doesn’t mean I won’t talk, occasionally, about a well-known game as this is about generating discourse about games in general.
I think, looking back at what I have written, provides some context but I do think it scratches the surface of the entire thing. A deep-dive on the subject is not something I can currently articulate on, but I think, in time, and if I make more exploratory posts we can explore the depths a little more. As I said, this was more about helping me understand myself, figuring out what motivates and drives me. And from that, maybe I can actually understand what I want from this entire experience.
